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Full Immersions
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In this video we take you behind the scenes at WDI in Glendale, Calif., where Imagineers are using a tool called the Digital Immersive Showroom or "The Dish." This virtual-reality technology assists Imagineers in spotting potential design issues before construction. It also helps them to figure out timing, audio cues and special effects. It's actually quite amazing. Take a look. Read more at the Disney Parks Blog: bit.ly Check out the blog: disneyparks.disney.go.com Follow us on Twitter: twitter.com Like us on Facebook: www.facebook.com Subscribe to our YouTube channel: www.youtube.com Find more videos: www.youtube.com |
From:
DisneyParks
Views:
27444
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| Time: 01:17 | More in Entertainment |
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Immerse yourself in this video made using Anaglyph 3D + Binaural Sound. Please wear 3D Glasses (red/cyan) & Headphones/earphones for a truly immersive experience. I have previously uploaded this in a different 3D mode but was too messy, so decided to re-package and upload in Anaglyph (red/cyan). Hope you like it :) |
From:
FractalLounge
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84
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| Time: 02:02 | More in Entertainment |
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Virtual reality less virtual - more Real. We are launching new home version of our super immersive visual system featured in SimPit TITAN series. No real world pilots has been harmed in filming these clips (though they have been converted to simulation fans). Enjoy - www.simpit.co.nz |
From:
tzahry
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1110
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| Time: 04:44 | More in Gaming |
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VisionaiR 3D is a company that develops, builds, rents and sells Virtual Reality systems. It was founded in the year 2001 by Maarten van Grinsven and is settled in the Netherlands. We are specialized in VR presentations for the architecture industry. Our latest system is: The Simulation Cube. It is a panoramic, 360º surround projection system. It creates an image on 4 walls that completely surrounds the users to immerse them in a Virtual Reality environment. This front projected CAVE like display is cheap, fits in a small space of only 4x4x2.8 meters, and is easy to build up. The Simulation Cube is a CAVE system that was developed for commercial activities, and doesn't use headtracking to avoid cyber-sickness and to keep a multi-user environment. The Simulation Cube is ideal for presentations for up to 6 persons and because of the integrated table it's a comfortable place to host your presentation or sales-promotion. Navigating a virtual environment in the Simulation Cube is easy. The users just rotate around the table, and point the 3D joystick in the direction they want to go. The 360º field of vision keeps it easy to remain your orientation in the VR environment. The simulation Cube* (*Standard version) is a complete turnkey solution containing both software and hardware. Allowing you to experience VR environments, as well as create them. The Simulation Cube* comes with the following software pre installed on the system: Collada 3D model viewer, Quest3D, Google Earth <b>...</b> |
From:
faithnomaart
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1796
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| Time: 05:15 | More in Science & Technology |
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Virtual Field Trips are for anyone interested in virtually visiting and learning about places of interest. The Virtual Trillium Trail is a new type of computer game, one that crosses the boundaries into geo-spatial visualization and virtual reality. It is an immersive learning simulation, and virtual environment of a real world field trip to a North American, deciduous forest and wildflower reserve. The content is consistent with the informal learning curriculum of the Audubon Society of Western PA and the formal Pennsylvania Department of Education Ecology standards, and more. The original prototype software was part of a Ph.D. dissertation on intrinsic learning in simulations and virtual environments where it showed close to 40% learning gains, student enjoyment, and parental approval. The Virtual Trillium Trail is a product of Virtual Field Trips, LLC. It is an immersive learning simulation and virtual environment built on high-end computer game technologies, positioned to become a new type of virtual reality game for learning in school or at home. Not your typical computer game, but a realistic virtual world infused with educational content, where the learner can explore anywhere, and inquire on anything of interest, to the breadth and depth of their desire. |
From:
VirtualFieldTripsLLC
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| Time: 03:50 | More in Education |
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An early Omnidirectional Treadmill prototype, built in Japan in 1995. It used free-spinning rollers on the feet, so they slipped around quite easily. It had traction pads on the front of the foot, this both helped stop you from falling over and made it feel like the virtual ground was real and tangible. There's no active feedback system at all, you are held in place by a hoop around your waist. This is the only video i was able to find of it. It doesn't look like the user is walking very naturally to me, but maybe they're new at this. Quote: "Simulation of virtual buildings, before they are physically constructed, is useful for designers and clients. With this novel interface device for walkthrough simulation, the user perceives a 360-degree image of virtual space and a sense of walking while the position of the walker is fixed in the physical world. The walker wears a head-mounted display, foot-mounted omni-directional sliding devices, and a hoop around the waist, which limits the walker's position. A specialized roller skate equipped with four casters enables two-dimensional motion. The device has a brake pad at the toe. When the walker steps forward, the break pad generates friction force at the backward foot, and the friction force enhances haptic feedback. The walker can freely change the direction of walking in the hoop. The length of the step is measured by an optical encoder connected to the caster. The virtual space is correlated with the motion of the feet and <b>...</b> |
From:
roidroid
Views:
259
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| Time: 00:20 | More in Science & Technology |
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A demonstration of using Zeiss Cinemizer OLED with TrackIR 5 to achieve an immersive racing experience (using iRacing). 3D video is achieved in combination with IZ3D drivers to provide the feeling of being in the virtual cockpit. |
From:
EvilSamiad
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12337
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| Time: 06:11 | More in Gaming |
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The Virtual Trillium Trail v.1.0 presented by Virtual Field Trips, LLC ~ www.virtualtrilliumtrail.com www.virtualfieldtrips.com ~ Finally, a game that is both fun and beautiful. Where you can go and explore as long as you like. Where you are free to go off-trail and into the woods to learn about any of the flowers, plants, and trees that spark your curiosity. Just go and find the little Fact Cards, or find any of the Forest Sprites that glitter and glow, which tell stories about the real wild world around us. Learn about the forest, ecology, watersheds, photosynthesis, and much, much more. Or become a baby deer, a fawn, and run through the woods, or play in the stream, or jump down the waterfalls, or turn into a red tailed hawk and fly over the forest canopy to land on cliffs overlooking the pond, and see it all, for as long as you wish. For teachers and parents... The Virtual Trillium Trail TM is a new type of computer game, one that crosses the boundaries into geo-spatial visualization and virtual reality. It is an immersive learning simulation, and virtual environment of a real world field trip to a North American, deciduous forest and wildflower reserve. The content is consistent with the informal learning curriculum of the Audubon Society of Western PA and the formal Pennsylvania Department of Education Ecology standards, and more. The original prototype software was part of a Ph.D. dissertation on intrinsic learning in simulations and virtual environments where it <b>...</b> |
From:
VirtualFieldTripsLLC
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| Time: 03:17 | More in Education |
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www.platovirtual.com VÍDEO 360º VIDEO - Sillón de realidad virtual inmersiva mediante vídeo envolvente interactivo en 360 grados. Plató Virtual SL desarrolla sistemas de realidad virtual inmersiva como el que se muestra en este vídeo. Mediante el uso de gafas de vídeo y tecnologías de rastreo de los movimientos de la cabeza en combinación con grabaciones de vídeo envolvente de 360º, los usuarios pueden mirar libremente en cualquier dirección y experimentar la sensación de estar inmersos "dentro del propio vídeo". Este sistema de realidad virtual inmersiva está integrado completamente dentro del propio sillón para facilitar la libertad de movimientos del usuario. La pantalla externa sirve para mostrar al público lo que está viendo el usuario en las gafas. Es el propio usuario quien controla, con los movimientos de su cabeza, el encuadre de la imagen, que se corresponde con la dirección a la cual esté mirando en cada momento. vídeo 360º vídeo 360 vídeo envolvente vídeo inmersivo immersive vídeo esférico spherical vídeo interactivo video 360º video 360 video envolvente video inmersivo immersive video esferico spherical video interactivo realidad virtual inmersiva immersive virtual reality HMD head-mounted display Plató Virtual SL es una empresa de servicios audiovisuales especializada en la aplicación de técnicas de realidad virtual a nuevos formatos audiovisuales. Plató Virtual SL Correo electrónico: info@platovirtual.com Web: www.platovirtual.com |
From:
PlatoVirtualSL
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| Time: 00:42 | More in Science & Technology |
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facebook.com zealousy.com A quick rundown of my home made augmented reality headset and the software driving it. I'm using ARToolkit single marker detector plugin for quartz composer edotprintstacktrace.blogspot.com Vades model importer plugin: v002.info hardware's all cheap stuff off of ebay. LET'S GET IMMERSIVE! |
From:
zealtv
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468
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| Time: 06:04 | More in Science & Technology |
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How to Start, Run and Grow an Immersive Education Chapter. Immersive Education Chapters constitute the geographically distributed structure of Immersive Education through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, technical groups, technical work items, research, and related activities. Every Immersive Education Chapter is organized and run by a Board of Governors (BoG) that liaise directly with the international Immersive Education Initiative, other Chapters, and related governing bodies to support the growth of Immersive Education around the world. The Immersive Education Initiative, commonly referred to as Immersive Education (iED), is a non-profit international collaboration of universities, colleges, research institutes, museums, consortia and companies that are working together to define and develop freely available open standards, best practices, platforms, and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based learning and training systems. Thousands of faculty, researchers, staff, administrators and students are members of Immersive Education, who together service millions of students and learners worldwide. For more details visit ImmersiveEducation.org or http |
From:
ImmersiveED
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| Time: 23:53 | More in Education |
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Ashes to Ashes was intended for performance in a six sided cave located at Iowa State University's Virtual Reality Applications Center (with Lead PI Carolina Cruz-Neira) in which images appear on the floor and ceiling, creating a fully immersive experience. The first performance of the prototype for Ashes to Ashes was held at the 2002 International Super Computing Conference with a subsequent installation at 2004 Mundo Internet Conference in Madrid Spain. A portable virtual reality system consisting of four self-contained display modules was used at the conferences. Using four modules, the system can be made into a CAVE-like device with four walls or a single 32-foot long display. In February 2002, DIGIVATIONS co-founders Anne and Steve Berman along with Dawn Haines, interviewed dozens of first responders and survivors of the WTC attacks in New York City - witness stories. Anne Deane Berman transformed this source material into music, a kind of animated poetry that provided the content for the installation. Larry Tuch, Head Writer and Creative Consultant for the Paramount Simulation Group, collaborated in preparing the narrative design of the work from the source interviews. A participant can choose to take the fastest, most linear route through the narrative, thereby experiencing the basic, fundamental story being told about 9/11. Or, if they choose, at any particular scene, they can pick more stories from other witnesses who are talking about their experience of that <b>...</b> |
From:
digivations
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21
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| Time: 09:22 | More in Gaming |
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Lockheed Martin's Collaborative Human Immersive Lab (CHIL) uses human controlled avatars to help design, build and maintain the next generation of satellites and aircraft, saving expensive and difficult flight testing. |
From:
VideoFromSpace
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185
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| Time: 03:09 | More in Science & Technology |
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www.freescale.com - Augmented reality puts a virtual view on top of your real world. Freescale's i.MX multimedia processors, Xtrinsic sensors and software offer a new level of user experience for next-generation mobile devices. Image recognition is triggering specific applications. The navigation inside the immersive virtual reality showroom uses sensors for the panoramic viewing and tilting to display specific content. Another application is discovering the inside of Freescale's SABRE platform. |
From:
freescale
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608
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| Time: 01:36 | More in Science & Technology |
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Really witness a virtual world of your own choosing. Let your imagination come to life, realise impossible dreams with Replicating Reality... |
From:
ReplicatingReality
Views:
207
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| Time: 00:58 | More in Entertainment |
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The EON Icube™, is a revolutionary PC based multi-sided immersive environment in which participants are completely surrounded by virtual imagery and 3D sound. The EON Icube represents a significant innovative milestone in high-end visualization systems development. Typically, high-end immersive systems have until today been complex, difficult to use and expensive to maintain. Unlike the older generation CAVE®, the EON Icube is easy to use even for non programmers, provides an unsurpassed speed of immersive content creation and deployment, utilizes a new light enhancing rigid wall material, and has built-in collaborative capabilities. Learn about the complete Ultimate Immersion VR Lab. |
From:
EonReality
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102
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| Time: 02:23 | More in Science & Technology |
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A short video impression of the professional days of laval-virtual.org conference in Laval France of 2012. Very interesting research presentations of several speakers focused on immersive technologies, philosophy of virtuality and fundamental technological research and application, for details check the conference website. |
From:
virtualholidays
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249
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| Time: 03:26 | More in Science & Technology |
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Infinite Z, Inc.® is a digital design technology provider that enables natural interaction with virtual-holographic 3D imagery to bring designs to life. The company's mission is to transform human interactions with today's computing environment into an incredibly lifelike, interactive and immersive experience. Its revolutionary platform, zSpace®, provides a highly realistic visualization experience that enables designers and engineers to directly interact with virtual holographic simulations as if they were real physical objects, which accelerates the design and development process and increases productivity. Infinite Z is a privately held, venture backed company located in Mountain View, CA, and has filed more than 30 patents for its innovative technologies. |
From:
zSpace3D
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30
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| Time: 02:29 | More in Science & Technology |
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Im-O-Ret is an immersive search engine for 3D models, which takes advantage of virtual reality immersive environment for 3D object retrieval. This work was partially supported by the Portuguese Foundation for Science and Technology (INESC-ID multiannual funding) through the PIDDAC Program funds and also through the project 3DORuS, reference PTDC/EIA-EIA/102930/2008. |
From:
afjIMMI
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60
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| Time: 01:06 | More in Science & Technology |
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This video shows a social experiment performed by Nils van Kleef at the Nishida Lab at Kyoto University. It uses a virtual world shown by the immersive display. It consists of 2 scenarios. In scenario 1, robots line up to form queues in front of three shops. In scenario 2, robots rush to the front of the shop. In both scenario's, the participant is asked to interact with the shopkeeper. I observe what happens, and the participants fill in a questionnaire afterwards. In most cases the participant queue up nicely, but in some cases they cut the line. Nils van Kleef Prof. Toyoaki Nishida Nishida Lab Department of Intelligent Science and Technology Graduate School of Informatics Kyoto University |
From:
KyotoUniNishidaLab
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66
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| Time: 07:08 | More in Science & Technology |
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3DVIA Studio is a powerful 3D development tool in an easy-to-use framework. From indie shops publishing Facebook games to fortune 500 companies building virtual training scenarios, anyone can develop and publish affordably. Download and try 3DVIA Studio free: bit.ly This tutorial covers new Immersive Virtuallity features and templates available in the latest release of Studio! |
From:
ThreeDVIA
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1748
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| Time: 05:27 | More in Science & Technology |
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Roskilde University's Ates Gursimsek visits lab manager Cody Karutz and the Virtual Human Interaction Lab (VHIL) at Stanford University for a fully immersive virtual reality experience. See full write-up on this trip here. worlds.ruc.dk More info on the VHIL Lab at vhil.stanford.edu and Roskilde University's virtual environments work at http |
From:
MetaverseOne
Views:
342
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| Time: 05:39 | More in Science & Technology |
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Immersive applications done with Moondus by Virtual Italian Parks: Mirror Worlds, custom Avatars, Virtual Museums, Immersive Education & Training, Online Games, 3D maps with GPS vehicles tracking |
From:
virtualitalianparks
Views:
78
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| Time: 00:59 | More in Science & Technology |
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360 degree video is an immersive media technology changing the way a viewer interacts with live streaming video, video on demand, online training sessions, virtual tours or other video production applications. ow.ly |
From:
BigLook360
Views:
582
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| Time: 02:07 | More in Science & Technology |